Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit
The post-apocalyptic TV show has come back to its platform, and it's fair to say that viewers were pleasantly surprised by the caliber of its initial run. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed multiple facets of the player's adventure.
There was Lucy the vault dweller, trying to do the right thing and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his faction's leadership and creates significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the radioactive badlands.
Building Anticipation for the Second Season
The debut season's ending unveiled a major secret about the culprits behind the nuclear war that condemned a society in underground vaults for hundreds of years. It also posed plenty of questions unresolved for the next installment – and, this time, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.
“Starting the initial season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the feedback to the show, so now people are arriving with more eagerness and new expectations.”
The Mojave Beckons for Season Two
The upcoming season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, even if it was a bit broken at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so essential to that game,” says Nolan. “That dusty, desolate iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its production team prioritized physical models and sets were constructed, reflecting the improvised nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to feel like it’s tangible.”
Actually, pretty much each creature you see on-screen is real, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently rather intimidating up close.
A Labor of Love
The Fallout series works because it is crafted by skilled directors who are also longtime fans, in collaboration with the visionaries behind the video games. This common understanding for the lore is evident in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This format will create a altered weekly discussion, a dynamic the showrunners themselves are eager to observe.
“It delves deeper, it’s bigger, it’s wittier, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”